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Leviathan

ebook
1 of 1 copy available
1 of 1 copy available
Make choices to defeat a mysterious sea monster in the first of a new series of innovative, interactive graphic novels from the award-winning creator of Meanwhile

Adventuregame Comics is a new series of interactive graphic novels in the vein of Jason Shiga's hit graphic novel Meanwhile. Readers follow the story from panel to panel using tubes that connect them, and sometimes the path will split, giving readers the chance to choose how the story unfolds.
   
Leviathan is set in a medieval coastal village, where residents live in fear of a giant sea creature. Your goal as a reader is simple: defeat the Leviathan! As you wander through the open world, the town's backstory is revealed. You can attempt to visit the library to try and learn why the Leviathan destroyed it years ago. You can stop by the castle to discover the town was once riddled with crime and theftâand how thatâs stopped as the Leviathan will wreak havoc on the town for the smallest misdeeds. If youâre lucky, you may find your way to the old wizard who may possess the one thing that could keep the Leviathan at bay. But not everything is as it appears in this village. Can you discover the secrets and stop the Leviathan before itâs too late?

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  • Reviews

    • Booklist

      Starred review from July 1, 2022
      Grades 4-7 *Starred Review* You walk into a tavern, and a mysterious hooded figure approaches you. "Looking for work?" Such words thrilled many eager 12-year-old gamers back before "gamers" had anything to do with video games. Shiga captures that thrill of limitless possibility in this choose-your-own-path-style maze of a comic book wonder. Here you must procure the Starlight Wand in order to control the monstrous Leviathan, who sinks ships and punishes all thieves, liars, and betrayers. Variety of choice type is high: what "class" of adventurer you are; what direction to go; what action to perform; and, most important, which way your moral compass points. The adventure is, of course, not actually limitless--there are only so many pages, and you must eventually tread the path of the one central quest. But the variety of choices; the tantalizing glimpses of un-had adventures as you flip through pages on your current quest; and the labyrinth-winding, squat-figured, goggle-eyed fun of Shiga's art all invite many return reads. Once you've tracked down all the clues, and perhaps found yourself trapped indefinitely on a desert island once or twice, you will eventually find that the two "proper" endings are surprisingly dark: perpetuating a vast peace-ensuring lie or revealing it in a deranged rant. This ultimately renders the thrill into a more emotionally and morally complicated experience than you expected.

      COPYRIGHT(2022) Booklist, ALL RIGHTS RESERVED.

    • Publisher's Weekly

      Starred review from July 25, 2022
      This ambitious graphic novel by Shiga (the Demons series), reminiscent of early 2000s web browser games in which players facilitate their own unique story lines through a series of choices, features an unnamed, pony-tailed protagonist seeking the power to control a frightening sea monster. Operating as the hero, readers must decide what to do about the monstrous Leviathan terrorizing the waters beyond the protagonist’s coastal village, while navigating varying obstacles, which includes obstinate and change-resistant locals. One path leads toward the Starlight Wand, an ancient and mysterious power that can control and, if necessary, defeat the Leviathan. Various choices, including specific conversational responses, examining items, and traveling from one area to another beget one-of-a-kind story progressions, and purposeful narrative dead ends and visually twisty pathing occasionally disorient. Information seeded across locations and dispensed by characters becomes meaningful later, as when a visit to a specific locale nets an answer to unlock an otherwise restricted area. Shiga uses wiry ink and a blue-hued palette to depict a moody environment, while clever dialogue and stout character design impart good humor, expertly composing extraordinary tales that interrogate the lengths to which communities will go to maintain the status quo. Ages 8–12. Agent: Daniel Lazar, Writers House. (Sept.)

    • Kirkus

      August 15, 2022
      A clever story requiring investigation, diligence, and the ability to think outside the box. This "choose your own adventure"-style graphic novel uses a unique navigation system that invites readers to decide between panels as well as pages to find clues to several endings. An introductory page explains how to navigate, and the opening scene's basic decision tree acts as a tutorial before the real exploration begins. Cartoon illustrations in a gray and blue palette are spare yet highlight crucial details such as the difference between day and night (players can navigate in daytime and nighttime modes, resulting in different interactions in the same places). The story, involving a legendary sea creature that enforces morality among a medieval island community, is the catalyst for meeting the island's residents and learning their history. Plot progression will depend on the reader, including their scruples toward reading multiple paths at once, though the reveals and lore in this analog video game of a book are most rewarding when explored one panel at a time. The puzzles are designed to challenge and delight; let them. The protagonist--and reader stand-in--has skin the white of the page and is female; other characters have skin that is either white or gray. Gamers and puzzlers will lose themselves for hours flipping back and forth through this book's crafty charms. (Graphic fiction. 10-16)

      COPYRIGHT(2022) Kirkus Reviews, ALL RIGHTS RESERVED.

    • School Library Journal

      Starred review from September 23, 2022

      Gr 3-7-In this engaging pick-your-path style graphic novel, readers embark on a daring quest to rescue a medieval seaside town from a legendary monster. An introductory note explains how to navigate the story, which includes following panel to panel using a series of tubes, which occasionally split. Readers then begin encountering various challenges and obstacles, including disagreeable and unhelpful local residents. As the story progresses, the white-presenting, pony-tail-sporting protagonist learns more about the town's history and culture through visits to various locations such as the library and castle. Certain choices will lead readers to dead ends, while other decisions will prove to be the answer to puzzles found later. Cartoon illustrations are depicted in an atmospheric gray and blue palette. VERDICT This cleverly captivating and entertaining tale filled with amusing dialogue and interesting back stories will enthrall readers for hours on end, allowing them to test and hone skills of deduction and problem-solving. Highly recommended for purchase.-Olivia Gorecke

      Copyright 2022 School Library Journal, LLC Used with permission.

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  • English

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